Dice game



G. M. FOX

DICE GAME Filed July 24. 192) ooo'ol m a 1.. {a S Loss ooac 2:01 M |0,oo0 CI a 3 3,000 P mm W U P C P u y c 5 5 L08}: 0003" 0002 WIN 3 u n 5000 mm W :00: M 7,000 d M C U ATTORNEYS Patented Oct. 13, 1925.

UNITED STATES PATENT OFFICE.

GEORGE M. FOX,

OF SPRINGFIELD, MASSACHUSETTS, ASSIGNOR T0 MILTON BRADLEY COMPANY, A CORPORATION OF MASSACHUSETTS.

DICE GAME.

Application filed July 24, 1924. Serial No. 728,025.

T 0 all whom it may concern:

Be it known that I, GEORGE M. Fox, a citizen of the United States, residing at Springfield, in the county of Hampden and State of Massachusetts, have invented new and useful Improvements in Dice Games, of which the following is a specification.

This invention relates to a game device or apparatus comprising dice. having novel characters and scoring indicia exhibited on the sides thereof for the playing of an in:-

V teresting game.

One object of the invention is to provide such dice with letters or characters thereon which compose a key! word or a predetermined character group and with scoring i11- dicia of different value so arranged that in accordance with rules of play, provided therewith, a new and fascinating game may be enjoyed therefrom.

In order that the invention may be clearly understood, I have chosen a certain key word and scoring indicia and will now describe, in connection with the'drawings, the present preferred embodiment of my invention.

In the drawings:

Fig. 1 shows: a. developed plan view of the sides of each of the six dice; and

F ig, 2 is a perspective view of the six dice arranged to spell out the key word.

In the present embodiment, I have chosen the word Grump as: the key word and on each of four sides of each of the six dice there will be separately exhibited the different letters which make up the word Gump, that is, each die will have the letter G on one of its sides, the U on another, the letter M on another, and the letter P on the fourth side, thus leaving two sides on which there are no letters making up the key word. On these latter two sides there will be exhibited the scoring indicia which may be numbers or other features of any convenient scoring system. In the present embodiment, I have used the Win and Lose system; placing the word Win and an arbitrary numher on one side and the word Lose and the same number on the other side of the same dice, and with different numbers for the different dice.

It is obvious that in order to provide two sides on the die on which the scoring indicia may be exhibited and to utilize the remaining sides of the die for the key Word, the key Word must be composed of four let-- ters. It is preferable that the key word be they girdle the die or, in. other words, the

letters are exhibited upon the four sides which are disposed around, the axis int-er seating the remaining two sides, the latter being termed the ends of the die, in contrast to the first mentioned four sides. While this arrangement exhibits the scoring in dicia on opposite sides of each die, it will be understood that any arrangement of the letters and scoring indicia may be made, such as having the two scoring sides adjacent to each other.

Having described the means with which my dice game is played, I will now set forth one method of playing and scoring the game, although it will be understood that any other method of be used to which the game is adapted.

The object of the game is to build up the word G-umpby rolling or shaking the dice on a suitable surface. The dice are thrown successively by one player until each letter is turned up in roper order for spelling the word Gump. s each or a plurality of conseoutive letters are turned up, the remainirig cliice are thrown until the word is comete p The first player, therefore, rolls or shakes all six dice either from his hand, or, if pre ferred, a dice cup may be provided. The top side of each die is what counts and if on the first throw the letter G appears on the top side of any die the player sets it aside as it begins the word Gump which he is trying to make. If he has also thrown a U the U is placed beside the Or, and that is followed by an M if the player has also thrown an M. In case any Win or Lose numbers are thrown, the player scores or loses the amount indicated by the numbers, or in case both Win and Lose numbers are thrown, he scores the net difference of the amounts indicated. Of

la in or scorin ma P r: g

course, it is plain that if duplicate letters are thrown, only one letter is used and no account is taken of the other.

WVhen the player has set aside all the dice he can use in building up the word Gump,

in the proper order of spelling said word, on the first throw and has computed his.

score for this first throw as above indicated, he takes the remaining dice and rolls them again, setting aside such dice as may turn up for giving the next letter or letters in proper order toward the complete spelling of said word Gump and computes his score for this second throw the same as before,

: braic total of his individual score for each throw, taking into account both the Vin and Lose numbers which have turned up. After the first player has completed the word Gump in this manner and determined hisscore, the second player proceeds in exactly the same way, and so on. The player having the highest-score, of course, wins, and as many rounds of throws may be played as desired.

If, on the first throw, all the letters making up the word Gump are thrown, then the player scores the amount indicated on the lVin sides of the two dice remaining after making up the word Gump, no matter whether the \Vin sides of these two dice are up or not. This rule gives the player who throws the word Gump on the first throw an assured plus score to which one so fortunate is entitled.

It will be thus observed that by means of a novel combination, I have provided a new and interesting dice gantie. It affords a great deal of pleasure and enjoyment and is a. game vwhich appealsrto both young and old.

' \Vhat I claim is:

l. A device for playing a game comprising a die having separately exhibited on each of four sides thereof the different letters of a key word, and scoring indicia exhibited separately on each of the other two sides of said die indicating by numerical value either a win or a lose.

2; A game apparatus comprising six dice, each die having separately exhibited upon four sides thereof four different characters of a predetermined character group, and scoring indicia exhibited upon each of the two remaining sides of each die, the scoring indicia of one side being of similar numerical value but of opposite algebraic value than that of the other side of each die.

3. A game apparatus comprising six dice, each die having separately exhibited upon four sides thereof, which girdle a common axis, the four letters of a key word, such as Gump, and scoring indicia exhibited upon each of the remaining sides of each die, the scoring indicia for the different sides of one die being of similar numerical value but of opposite algebraic value, and each die having a different scoring indicia thereon from the other dice. r

In testimony whereof, I have affixed my signature.

GEORGE M. FOX. 

